Unskippable Cutscene

Indie games with personality, philosophy, and a twist.
Currently Developing “RageByte”


HELLO EVERYONE

Hi, I’m Dan! The developer behind Unskippable Cutscene.


I create small, tightly-designed games that explore player choice, emotional tension, and clever mechanics. I focus on delivering experiences that feel unique, atmospheric, and intentionally crafted — whether it’s a narrative experiment or a brutally challenging platformer.

My recent game, Dev’s Plan, placed 3rd in the Big Game Jam 8 and received a CrazyGames distribution deal, along with a feature on the GDevelop homepage. I’m currently expanding my work and building a portfolio of polished, player-focused games.

If you’re looking to collaborate, publish, feature a game, or discuss opportunities, feel free to reach out.

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Unskippable Games

A collection of my games and prototypes. (Mainly from Game Jams)
Play them, break them, enjoy them. More coming soon!

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