Unskippable Cutscene
Indie games with personality, philosophy, and a twist.
Currently Developing “RageByte”
I create small, tightly-designed games that explore player choice, emotional tension, and clever mechanics. I focus on delivering experiences that feel unique, atmospheric, and intentionally crafted — whether it’s a narrative experiment or a brutally challenging platformer.
My recent game, Dev’s Plan, placed 3rd in the Big Game Jam 8 and received a CrazyGames distribution deal, along with a feature on the GDevelop homepage. I’m currently expanding my work and building a portfolio of polished, player-focused games.
If you’re looking to collaborate, publish, feature a game, or discuss opportunities, feel free to reach out.

Unskippable Games
A collection of my games and prototypes. (Mainly from Game Jams)
Play them, break them, enjoy them. More coming soon!
Dev’s Plan
An award-winning short experimental platformer where you explore a digital world built by a watchful,…
Steps of The Fallen
A short atmospheric platformer created for the Jamscepticeye Game Jam. (In under 4 days) A…
Hot Dice
A fast-paced arcade game made in 3 days for: ScoreSpace GameJam #35 Grab the die with…
