About Me
MY STORY
Hey, I’m Dan: The developer behind Unskippable Cutscene!
I come from a background in multimedia, with a strong focus on sound design, audio engineering, and creating immersive experiences. Games have always been a huge part of my life (especially the ones that challenge you, surprise you, or make you question what’s really happening.)
I have a soft spot for difficult games like Dark Souls, and narrative oddities like The Stanley Parable. Anything that pushes players to think, adapt, or laugh nervously… I’m all in.
After years of working creatively across different mediums, I decided to jump fully into game development. What started as small experiments quickly turned into a passion, and I’ve since participated in multiple game jams, exploring mechanics, storytelling, and design under tight creative pressure.
Recently, one of my jam projects — Dev’s Plan — earned top placements and community recognition, which gave me the final push to take this seriously.
I’m now developing my first full release for Steam, bringing together everything I’ve learned: design, sound, storytelling, and a love for games that leave an impression long after you stop playing.
This site is where I share my work, my journey, and what comes next.
Thanks for stopping by — and if you want to chat, collaborate, or just talk games, feel free to reach out.
Dev’s Plan
An award-winning short experimental platformer where you explore a digital world built by a watchful,…
Steps of The Fallen
A short atmospheric platformer created for the Jamscepticeye Game Jam. (In under 4 days) A…
Hot Dice
A fast-paced arcade game made in 3 days for: ScoreSpace GameJam #35 Grab the die with…

